Well, the time has come. The next big platformer has officially left its closed beta and is now available to the general public. With the start of MultiVersus, the free-to-play phenomenon has officially begun its campaign to invade your living room. And you know what? It can do only that. With a compelling – albeit offbeat – roster, smooth online play, zero pay-to-win elements, and sleek gameplay, it’s hard not to be impressed with what WB Games has put out.
But while the barrier to entry may be incredibly low, maybe you’re still struggling to figure out where to start? Well, we’ve spent some time playing the game and have put together a few tips to help you get started with the best possible foot. Follow this guide and you should be armored and ready to hit the world of MultiVersus head-on.
There are some Smash Bros skill transfers
MultiVersus is not Super Smash Bros. However, Smash is the game that almost everyone will reflexively refer to. While there are significant differences between these two titles, they are clearly equivalent and therefore have more than a few things in common. One notable element is that character weight tends to factor into matches in a very similar way. Bigger characters are much harder to knock out of the arena.
Another very familiar element will be how you play around the edges of platforms. While you can’t grab the ledge like in a Super Smash Bros game, you can hold on to the sides of the walls. Expect some fairly familiar-looking edge protection and ledge traps in MultiVersus. If you’re particularly familiar with the Smash titles, stuff like this will absolutely help you get a leg up. Although you must think of MultiVersus as its own unique game, don’t be surprised if some elements feel very familiar.
Dodge, crouch, dive, dive and dodge
Are you looking for that lock button, friend? Well, we have some sad news for you: If you’re not playing Wonder Woman, don’t block anything. This makes MultiVersus a much more scramble-heavy game. But it also means that Your dodging is extremely important. And the game made dodge REALLY powerful. As an an example, Many high engagement moves allow you to roll right out of them. They can also dodge in the air.
You do need to keep an eye on your dodge meter though, because the more you dodge, the less effective your dodge becomes. While this is an incredibly important tool and you’ll need to use it a lot, you also need to be a little selective about your shots. AAs long as you’re actively attacking between your dodges, you’ll likely find that the dodge bar gauge isn’t that much of an issue.
class archetypes and you
If you confuse the insignia in the top right corner of the character images in the selection screen, these are each character’s classes. There are five classes in the game: Tank, Support, Brawler, Assassin, and Mage. What these denote is the general playstyle that these characters are built around. If you want to get up close and land heavy hits (and take a few at the same time), it’s not surprising that the Bruiser is your ideal class. On the other hand, The Mage class focuses more on ranged attacks and uses a number of unique tricky abilities to annoy your opponents.
Assassins are glass cannons. They’re super squishy, but they also deal the most damage. On the opposite end of the spectrum from the assassins, you have the extremely durable tanks; These characters don’t have the same strong attacks, but they do have high defense and are difficult to take down. Finally, there are the secondary characters. Support characters exist to beef up their teammates. They can do anything from saving their partners from certain death to healing their teammates. Once you have a feel for the type of character you enjoy playing, these archetypes will instantly help you choose a character that fits your playstyle.
If you’re wondering what vertical, horizontal, and hybrid refers to, it’s the direction that the character in question can best cover. Hybrid characters are the intermediaries in the league.
Understand elementary interactions
There are a lot of unique status effects and elements in this game that you need to get to grips with. Wonder Woman can give you a defensive boost and help you land a hit. Batman can create a smoke screen and speed up actions. The Iron Giant can set you on fire. Velma can freeze you. Shaggy can become angry and weak. These are just a few examples of these robust status effects.
There are also some interesting counters for these effects. Wonder Woman can rid her team of status effects with her down special, and Superman’s ice breath can put out fires. Although you don’t need to know the ins and outs of everyone character in the game, you probably want to investigate what status effects your opponents can inflict on you and what abilities they can undermine. Because at the end of the day, when you rely on your character’s armored attacks and face a character that can break armor (like Taz), you can end up having a bad time.
Air mobility should be a focus
If you want to see one area where MultiVersus really differentiates itself from other platformers, its air mobility is the shining example. You can jump twice, dodge twice AND use two of your special attacks while in the air. Not to mention that you can reset all of that by clinging to a wall. There is an absurd level of mobility. Especially when you get used to all your skills. We mentioned that there is edge protection in MultiVersus, but all that mobility really adds to the chaos that comes with each of those interactions.
You should definitely practice using these tools as much as possible. Not only do you need to become proficient with these tools to return to the platform when you inevitably get knocked off it, but this air mobility is also a powerful way to take command of the battlefield.
Bring it to the lab
The truth is that MultiVersus is a game that makes instant sense if you’ve played the other big platform fighting titles, but it doesn’t quite have the element of universality in its roster’s moveset that you’d find in something like Super Smash Bros. Each character has so many different attacks that you should really spend a few minutes in training mode dealing with them.
For example, there are no universal smash attacks. Instead, you should find out which normals you can charge. The lab is also an excellent place to get a feel for the range of your attacks (The grid will help you a lot here). While you’re in the lab, you should probably also take a few minutes to read up on your special attacks.
While you can practice in the lab while waiting for a match, MultiVersus’ immense popularity right now means you won’t have more than a few seconds to figure things out. So that’s not really a substitute for just going to the lab.
Cooperative synergy can be the key to victory
One thing that’s readily apparent is that the roster in MultiVersus has a number of tools specifically designed to provide value to your teammate. And 2v2 is the “recommended” way to play MultiVersus. So make sure you are aware of your role in the team. The more familiar you are with your tools, the stronger you will be in a team. For example, you could play Wonder Woman like any brawler character, or you could use your Down Special and Down Attack to give your teammate armor and use your Lasso to pull him out of a difficult position when he gets it does be ganked.
There’s plenty of room to build a team that has particularly strong synergies due to its elemental attacks. For example, you could build your team around synergies between the Freeze effect. A Superman and Velma team could pose a constant threat of freezing their opponents. Or you could synergize based on complementary skills. For example, how about a Taz that can break armor while also gaining armor from Wonder Woman? It’s still early days, so we don’t really know what the strongest combinations are, but there are definitely a lot of pretty interesting teams to build right now.
Next: The best characters revealed in MultiVersus