In recent years, the minimum amount of RAM you need to play the latest games on PC has been somewhere between 8GB and 16GB. Unless you’re talking about some very weird outliers, both of which are also PlayStation 5 games or appearing on it.
We learned that last month returna game released on the PS5 in April 2021, would come out on PC in 2023 with recommended specs that “ask for a staggering 32 gigabytes of RAM”. 32GB! What the hell! While that was just that recommended Quantity – the minimum is still a respectable 16GB – it certainly stood out not only for the sheer quantity required, but also for the fact that it didn’t really look like the kind of game that, let’s be, by comparison honestly, so much would need his colleagues. But after coming off the PS5, most people just wrote it off because the game’s development was a weird quirk of the console and got on with their lives.
But now the Square Enix release has released leaving– a game also coming to the PlayStation 5 but with a PC version appearing alongside it at launch – does almost the same thing. It has at least 16GB of RAM (just to run at 720p! On a PC!), with 24GB recommended and 32GB required if you want to run the game on ultra settings. return being a port of a PS5 game was one thing, though leaving was developed with a PC version launching alongside the console edition, so it doesn’t have that excuse.
That’s too much RAM! I bought a brand new gaming PC in 2020 that came with 16GB of RAMwhich was fine at the time, maybe even a bit excessive as games only ever asked for 8GB (2022s). Modern Warfare IIonly for comparison asks for 16GB to run at Ultra 4K). Having jumped to the point where certain PlayStation-related games (and almost no others!) are asking for 16GB as a minimum is wild and I’m sorry return and leavingbut none of you will make me go out and buy new hardware just to play.
Sony has done a pretty good job of bringing its games to PC, and all that entails, lately horizon to God of War good enough to make ports a fundamental part of PlayStation’s publishing business going forward (The last of us, for example, coming in March). However, these were all games released on the PS4 and as such came with relatively reasonable specs; if that’s the amount of RAM needed to bring PS5 games to PC (and I’m not saying definitely isonly that this is a pattern now), then Sony’s future ports may not sail as smoothly.
Whilst we’re on the subject leavinga demo was recently released and fan feedback has led to some changes being made to the game: